Fish-Type Food Droppers
BlobFish · Spitfish · Aquaconda
These lines map primarily to Fish food prefabs across common, rare, epic, and legendary rarity, with matching Health Food behavior tied to the same fish family.
Player Guide
This page turns the Bestiary into a player-facing 54-entry guide with creature groups, stage meanings, and food-drop patterns, while still preserving the full 60-entry reference table below.
This page brings together names, portraits, categories, codex flavor text, broad food-drop patterns, boss-fruit rules, and a cleaner 54-entry browsing set.
Use this summary to understand the 54-entry player-facing set before diving into the full reference table.
total entries
54
This page now counts the 54 entries that remain after hiding boss babies and Treentacles.
normal enemies
38
Regular enemy lines plus the Crawlees entries, with Treentacles removed from the grouped view.
bosses
15
Five boss lines across base, mid, and late forms.
final boss
1
Krabken stays visible as its own endgame entry.
Stage labels follow the in-game Bestiary naming: Base is the default form, Mid and Late are stronger variants, and Final is reserved for Krabken. Boss babies are intentionally excluded from the grouped comparison below.
Across the game’s drop patterns, regular Bestiary food drops cluster around two main families: Fish and Meat. Fruit clearly exists in the game, but mostly appears as an environment or special-source drop rather than the standard food type for most Bestiary enemies.
BlobFish · Spitfish · Aquaconda
These lines map primarily to Fish food prefabs across common, rare, epic, and legendary rarity, with matching Health Food behavior tied to the same fish family.
Beeware · Crabbybara · Crabtaur · HatBirb · Krabaroo · Spineapple · Pantther · Sandshark · Shellephant · SnowHare · Spiderfrog · Pilferret · Turtoid · Clawdia · Krabken
These lines map primarily to Meat food prefabs across common, rare, epic, and legendary rarity, and they can also convert into matching Meat health-food drops.
Fruit still exists as a full food family in the game, but it reads more like vegetation-like food tied to environmental or special sources than the standard drop family for most Bestiary enemy lines.
Use the full table when you want to match a portrait to a creature name, check its group and stage, and compare the main drop-family conclusion against the in-game Bestiary text.
| Portrait | Creature | Stage | Drop Type | In-Game Description |
|---|---|---|---|---|
| BlobFish | Base | Fish | - An easy, albeit tasteless bite - Was bullied in the water, decided to try the land. Not going so well so far - They are trying, okay? |
| BlobFish+ | Mid | Fish | - Their first land evolution... and they chose 'More Eyes' - Will see you coming. Won't do anything about it |
| BlobFish++ | Late | Fish | - A defense method based on being eaten. Magnificient - Tastes like burning |
| Beeware | Base | Meat | - Pesky and aggressive predator - So focused on slaughter that they will often forget to eat - NOT a flying dog |
| Beeware+ | Mid | Meat | - Grew crabbier, and also crabbier - Will leave a dangerous toxic cloud behind - NOT a fart, honest! |
| Beeware++ | Late | Meat | - Beewares can spit offspring and direct them at their prey, but they just don't want to |
| Crabbybara | Base | Meat | - Crabbybaras are known to use their massive body to cover their offspring from strong blizzards - They hate violence as much as sand in their pincers |
| Crabbybara+ | Mid | Meat | - +50% Crabby, -10% Bara - Fur loss has not helped their anger issues |
| HatBirb | Base | Meat | - Hatbirbs won't venture far from the safety of their beloved nest - Smart and cute, the whole package - There is a biological explanation for the hat. Probably |
| HatBirb+ | Mid | Meat | - Ah, so now hats evolve too - Still smart. Still cute. Still a good birb |
| HatBirb++ | Late | Meat | - Saw everyone else becoming crab and did not want to be left out |
| Spineapple | Base | Meat | - In for a nasty surprise - They actually taste like fruit - Angy |
| Spineapple+ | Mid | Meat | - If you need a hint on how to tell spineapples and fruit apart, here is one: fruit won't bite you back - Angier |
| Spineapple++ | Late | Meat | - Spineapples get increasingly infuriated and dangerous when in packs. This is because they accidentally spike each other frequently - Angiest |
| Pantther | Base | Meat | - Pantther's aggression is only surpassed by their self-preservation instinct - Is jealous of the hatbirb - Natural hatred for the water. Must be in their jeans |
| Pantther+ | Mid | Meat | - Their newly evolved tail helps them keep balance while spinning |
| Pantther++ | Late | Meat | - Their newly evolved tail helps them smack you while keeping balance |
| Sandshark | Base | Meat | - Sandsharks can only dig their way through terrains of a specific density range - Blinder than a Shellephant with a fringe - Can echo-locate you. Will echo-smack you |
| Sandshark+ | Mid | Meat | - Turns out they evolved a fringe, in case anyone thought they could not be blinder - 50% mole, 50% shark, 50% crab, 100% bad at math |
| Sandshark++ | Late | Meat | - Some sandsharks have been seen triggering localized tremors by rapidly vibrating their pincers, which can be used both as a communication tool and a hunting tactic. There are a few theories about why they rarely use this technique, with one leading theory being the Sandshark's innate shyness, and a close second one being that it just did not make it into the build |
| SnowHare | Base | Meat | - Their tail's eye allows for 360 degree vision, but makes them queasy if they bounce for too long - Quite literally "Fast food" |
| SnowHare+ | Mid | Meat | - If you think they look the same you should check your/their eyes |
| SnowHare++ | Late | Meat | - Snowhares often engage in shell swapping parties, which double down as courtship rituals - Younger Snowhare groups have been seen sharing big shells, such as Shellephant ones, but it often ends in hygiene disputes and broken friendships |
| Spiderfrog | Base | Meat | - Spiderfrog's tongue contains a light toxin that confuses its prey - Its main survival strategy is being cute - Weak to tongue twisters |
| Spiderfrog+ | Mid | Meat | - Spiderfrogs evolved amazing camouflage capabilities, but they have a shy camouflage gland - Grew antennas in the wrong direction - Terrible at multitasking |
| Spiderfrog++ | Late | Meat | - Spiderfrogs brain evolved to be 10% bigger, which allows them to camouflage AND move at the same time. Amazing - They spend most of their energy deciding which leg comes after which |
| Spitfish | Base | Fish | - The spitfish can use their mouth to propel sea water with great power - A dangerous opponent. Luckily, they cannot leave the water |
| Spitfish+ | Mid | Fish | - Oh no - Terror on legs - "Tap-tap-tap-tap" |
| Spitfish++ | Late | Fish | - The dominant species - ...Really? - They keep re-discovering Fire and the Wheel, but then proceed to bash their head against the ground |
| Pilferret | Base | Meat | - Annoying little &#!* - Their friends call them 'Nibnabs' - They don't have friends |
| Pilferret+ | Mid | Meat | - Pilferrets evolved to maximize their annoyance - Will throw stones at unsuspecting bystanders |
| Pilferret++ | Late | Meat | - We tried to nerf them, but they ran away - Will throw unsuspecting bystanders at unsuspecting bystanders |
| Turtoid | Base | Meat | - Turtoids are only vulnerable when their belly is exposed, which is when they eat or attack - Usually gentle, always stubborn - Second best puncher of the animal kingdom |
| Turtoid+ | Mid | Meat | - Harder, better, definitely not much faster, stronger |
| Turtoid++ | Late | Meat | - Why are you hitting yourself? |
| Crawlees | Base | Meat | - As cute as they are expendable |
| Crawlees+ | Mid | Meat | - Will bite your ankles |
| Crawlees++ | Late | Meat | - A single nest can contain up to 8 Crawlees |
| Portrait | Creature | Stage | Drop Type | In-Game Description |
|---|---|---|---|---|
| Aquaconda | Base | Fish | - Cunning and territorial - Her tail generates enough power to wreck solid terrain and create massive waves - She will jump over you to assert dominance |
| Aquaconda+ | Mid | Fish | - The Aquaconda can generate a toxic substance from a specific algae species - Legends say that there are more evolved Aquaconda subspecies, but this is currently unconfirmed. Could be just a local myth, or perhaps witnesses rarely survive to tell the tale |
| Aquaconda++ | Late | Fish | - Did YOU survive to tell the tale? |
| Crabtaur | Base | Meat | - 500 kg of crabified anger - She hates trees. She hates mornings. She hates |
| Crabtaur+ | Mid | Meat | - Some of the smartest animals can tame the Crabtaur. And by tame we mean barely surviving around the havoc she creates, and then reaping the benefits |
| Crabtaur++ | Late | Meat | - Has been seen creating strong bonds with absolutely nobody |
| Krabaroo | Base | Meat | - This trio is a prime example of a symbiotic relationship: the Krabaroo increases his predatory capabilities, and the anemones are happy to help - "Jab" into "Cross" into "Restart Pressure 3" |
| Krabaroo+ | Mid | Meat | - Unaffected by carcinisation. He grew a lobster tail, yes, but it was HIS choice - Has been told he can be quite toxic |
| Krabaroo++ | Late | Meat | - Went green with envy - Resolved to be more positive and try to see life through rose-coloured glasses |
| Shellephant | Base | Meat | - She goes by 'Shelly' - If animals could talk, they would be discussing strategies on how to avoid her roll |
| Shellephant+ | Mid | Meat | - Evolved to avoid getting dizzy while rolling, but not yet while spinning. She will get there |
| Shellephant++ | Late | Meat | - The Shellephant can jump over her own height. She just chooses not to |
| Clawdia | Base | Meat | - Clawdia generates up to 50 kilograms of web material daily - Can hatch up to 200 crawlees per week - A busy mom |
| Clawdia+ | Mid | Meat | - Clawdia uses the shifting pattern on her back to communicate with her offspring. Which they ignore because they are "at that age" |
| Clawdia++ | Late | Meat | - Will do a little dance when happy; for example, after a successful hunt. Too bad the prey can't enjoy it, it really is quite something |
| Portrait | Creature | Stage | Drop Type | In-Game Description |
|---|---|---|---|---|
| Krabken | Final | Meat | - Crabthulu's cousin - Scientists still don't know where the Treentacles are coming from - Arguably weirder than a Platypus |
Short answers to the most common questions about what this Bestiary page includes and how to use it.
Both, but for different purposes. The summaries and grouped views follow a 54-entry player-facing set, while the full reference table below still preserves the complete 60-entry list.
The page gives the main drop-family conclusion for each creature line. A few Mid or Late variants show isolated drop-data outliers, so the guide avoids presenting those rare cases as universal rules.
The drop patterns point most standard Bestiary enemies toward Fish or Meat food families. Fruit exists in the game, but it looks more like an environment or special-source drop than the main enemy-drop family for most creature lines.
That label is reserved for entries tied to boss-fruit logic rather than a straightforward standard-food family. It should not be read as the same thing as a normal Fruit drop.