Antlers Attack Headbutt attack that deals high Physical Damage but self-damage for 10% of it => Damage: 1.3-1.5x Physical => Cooldown: 1.25s
Build Calculator
Pick evolutions, set levels and rarity, choose up to two Genetics, add POI choices, and compare the direct stat changes in one run sheet.
The calculator counts direct numeric effects and keeps conditional, random, or active-skill effects visible as rule notes.
Run Sheet
Use the board as a practical first-pass calculator: direct stat lines become totals, while conditional effects stay attached to the build summary.
Choose up to two opener traits.
Select any number of evolutions, then tune level and rarity for live values.
Antlers Attack Headbutt attack that deals high Physical Damage but self-damage for 10% of it => Damage: 1.3-1.5x Physical => Cooldown: 1.25s
Beak Attack Long pecking attack that deals Ability Damage => Damage: 0.8-1x Ability => Cooldown: 1s Feeding Speed +10%
Body Slam Attack Close range attack that deals Physical Damage and scales with Max HP => Damage: 0.65-0.8x Physical + 10% of Max HP => Cooldown: 1.25s
Burrower Skill Creates a burrow => Cooldown: 80s (does not refresh while in burrows)
Claws Attack Quick and agile, swiping Physical Damage attack => Damage: 0.7-0.85x Physical => Cooldown: 0.5s
Constriction Skill Attack which stuns any target hit and deals Physical Damage each second for 5s. Breaks on leaving the area or attacking the target => Damage: 0.17-0.27x Physical => Cooldown: 12s
Courting Skill [Charms] the nearest enemy in the target direction. While charmed, you may use the ability again to command it to move or attack => On death Cooldown: 25s
Horns Attack Headbutt dashing attack that deals Physical Damage and penetrates enemy [Enemy Plating] => Damage: 0.9-1.4x Physical => Cooldown: 1s
Jaws Attack Biting attack that deals Physical Damage. Deals double damage to stunned enemies => Damage: 0.6-1.1x Physical => Cooldown: 0.8s Feeding Speed +10%
Leech Attack Short range attack that deals Ability Damage and drains 10% of it as HP => Damage: 0.9-1.2x Ability => Cooldown: 1.5s
Moulting Skill Moult your exoskeleton, stunning yourself for 3s. At the end of it, gain a random bonus stat for each Carcinisation point. Taking heavy damage interrupts the process => Cooldown: 90s
Pincer Attack Pinching attack that deals Ability Damage with EACH of the two pincers => Damage: 0.7-0.9x Ability => Cooldown: 0.8s
Pistol Pincer Skill Deals massive damage based on the higher Physical Damage or Ability Damage value and pushes the target => Damage: 2.2-2.6x Ability or Physical (Highest of) => Cooldown: 10s
Sharpen Skill Increases damage dealt by every [Contact] attack for 10 seconds. Scales with your [Predator Affinity] => Damage buff: 0.6x Predator Affinity => Cooldown: 20s
Spit Attack Low damage, ranged Ability Damage attack => Damage: 0.5-0.7x Ability => Cooldown: 1.5s => Range: 10 Units
Spur Attack Very low Physical Damage attack. Used automatically (even while on cooldown) when the other equipped [Basic Attack] is used => Damage: 0.4-0.5x Physical
Stinger Attack Slow attack that deals initial Physical Damage and Poisons, dealing Ability Damage over 5 seconds => Damage: 0.7-0.9x Physical => Poison: 0.15-0.2x Ability per second => Cooldown: 3s
Stoner Attack High damage ranged attack which requires Stones [Ammo] to be used. Hold to increase distance and damage => Damage: 1.2-2.4x Physical or Ability (Lowest of) => Max Ammo: 2
Toe Beans Attack [Social] attack that can [Charm] the target => Damage: 1.15-1.35x Social => Cooldown: 1.5s => Charm chance multiplier: 1x
Trunk Attack Swiping, slow hybrid attack => Damage: 1-1.4x Physical or Ability (Lowest of) => Cooldown: 1.5s [Feeding Distance] +0.66
Turtle Down Movement Become [Protected] for a short time. Stuns the enemy when blocking their [Contact] attack at the right time => Damage Reduction: 95% => Cooldown: 4s
Leap Movement Jumps over enemies and obstacles, avoiding any direct impact in the process. Hold for a longer leap => Distance: 6.5 Units => Cooldown: 5s
Scuttle Movement Short Dash with a low cooldown => Distance: 3.5 Units => Cooldown: 4s
Slide Movement Long distance, short cooldown Dash => Distance: 10 Units => Cooldown: 4.2s
Sprint Movement Increases Speed for 2s => Sprinting Speed: +40% => Cooldown: 4.5s
Aggressive Passive [Physical] +1
Agile Passive [Attack Penalty] -10% [Dodge] +5%
Alpha Passive [Social] +2 [Size] +15% Max HP +15 [Gregarious Affinity] 2
Ambush Passive Deal 30% extra damage for 3 seconds after exiting burrows
Antennae Passive [Social] +1.5 [Senses] +15%
Arms Passive Unlocks key arm-based evolutions [Feeding Distance] +2 [Ability] +2 [Physical] +2
Carapace Passive Damage Resistance +5% [Plating] +3
Carnivore Passive [Meat Food Progress] +30% [Prey Affinity] -1
Scavenger Passive Food from animals not killed by you grant extra Progress => Progress: +50%
Cheek Pouch Passive Store nearby food inside your cheeks. Stored food will be consumed at the same rate => Capacity: 1
Chonky Passive [Size] +10% [Physical] +1
Commanding Passive +5% [Charmed] allies' damage
Convergent Evolution Passive +10 to your current highest affinity. Carcinisation evolutions are 20% more common for each Carcinisation point
Cortex Passive [Ability] +2
Cunning Passive [Ability] +1
Detachable Tail Passive When damaged by an enemy or [On Dodge], leave a fake tail behind that will take nearby enemies aggro for 2 seconds => Cooldown: 13s
Dexterous Passive [Ability] +1 [Cooldowns] -5%
Diurnal Passive Increases the duration of Daytime by 8 seconds and all damage dealt during it => Day Damage: +7%
Elusive Passive [Size] -10% [Dodge] +8%
Exoskeleton Passive [Plating] +4 [Social] +1.7
Extremophile Passive Increase [Cataclysm Resistance] by 9%
Subcutaneous Fat Passive [Cold Adaptation] +15% [Heat Adaptation] +15% Max HP +10
Fin Passive Water [Terrain Adaptation] +20%
Forager Passive Increases how often Food drops are turned into [Health Food] => Chance: +7.5% [Poison Resistance] +10%
Fungoid Passive Sporadically generates Mushrooms around you. => Cooldown: 18-24s
Fur Passive Damage Resistance +5% [Cold Adaptation] +33%
Herbivore Passive [Vegetation Food Progress] +30% [Predator Affinity] -1
Hibernation Passive While inside a burrow, earn 2.5% of your next level Progress each second
Hollow Bones Passive Speed +0.25 Damage Resistance -5%
Hump Passive Gain permanent Max HP when [Health Food] is eaten while at maximum Health => HP Gain: +1
Fibroblasts Passive Increase your Max HP by 1 for every 30 HP healed
Impervious Passive [On Damaged], take 50% of the damage now and 50% as [Self-damage] in 1 seconds Max HP +10
Legs Passive Speed +1.25
More Eyes! Passive [Dodge] +5% [Senses] +15%
More Legs! Passive Speed +0.5
More Mass Passive [Physical] +1 [Size] +7% Max HP +10
Muscular Tissue Passive [Physical] +2
Nocturnal Passive Increases the duration of Nighttime by 8 seconds and all damage dealt during it => Night Damage: +7% [Senses] +18%
Nomadic Passive Gain Evolution Progress for finding [Points of Interest] => Progress: +20% of Progress needed to Evolve
Omnivore Passive [Food Progress] +40%
Outlier Passive Gain a Random Legendary Evolution => Chance to be a Legendary-only Evolution: 1x
Overwhelm Passive Add 0.5x of the active [Plating] as damage to your hits
Pack Passive Increase your and your allies' Damage by +3% for each [Charmed] animal
Piscivore Passive [Fish Food Progress] +40%
Plated Passive [Plating] +5
Poisonous Saliva Passive Jaws, Beak, Leech and Spit attack impacts will now apply [Poison], dealing Ability Damage every second => Poison 0.1-0.1x Ability => Duration 5 seconds
Poisonous Spores Passive [On Damaged], apply [Poison] to Nearby enemies => Damage: 0.15-0.2x Ability => Cooldown: 0.5s
Pollinator Passive Finding [Points of Interest] will increase the [Vegetation Rate] by 5% Now and every 4 POIs found, gain a random bonus influenced by your affinity values
Prehensile Tail Passive [Feeding Distance] +2
Reach Passive [Attack Area] +15%
Regenerative Tissue Passive [Health Regen] +2
Immune System Passive Increases [Poison Resistance] +15%
Resourceful Passive [Food Progress] +5%
Revenge Passive [On Damaged], increases [Physical] and [Ability] for 4 seconds. Can stack => Damage Increase: +10% => Stacks: 4
Robust Passive Your max HP is multiplied by your [Size] value. Negative sizes do NOT diminish your HP
Ruminant Passive Every 10 seconds, gain Progress equal to 5x your [Prey Affinity] value. Goes on cooldown when hit => Cooldown: 10s
Saliva Passive [Feeding Speed] +15% [Health Regen] +1
Scales Passive Damage Resistance +5% [Heat Adaptation] +33%
Shell Passive Damage Resistance +8%
Shifty Passive Negative [Size] modifiers increase your [Dodge] chance by that amount
Slithery Passive Speed +1 [Terrain Adaptation] +20%
Slow Metabolism Passive Speed -10% Progress needed to Evolve -15%
Smol Passive [Size] -10% Speed +0.1 [Imposing Affinity] -2
Snout Passive Mushrooms will appear as side-screen indicators [Senses] +15%
Spines Passive Returns a percentage of the damage taken on [Contact] impacts => Damage Returned: +35%
Stomach Passive [Feeding Speed] +25%
Strength in numbers Passive Increase [Cataclysm Resistance] for you and your charmed allies for each Charmed ally you control => [Cataclysm Resistance]: 1% per charmed ally
Sturdy Passive Max HP +8
Synapse Passive Reduce all [Cooldowns] by: -10%
Tail Passive Unlocks tail-based evolutions [Social] +1.5 [Ability] +1
Tail Wag Passive Attempts to make Nearby animals [Charmed] every 5 seconds => Charmed chance multiplier: 0.6x
Tentacles Passive At level 3, unlocks key arm-based evolutions [Ability] +2 Speed +0.75
Vegan Passive Greatly increases [Vegetation Food Progress], but cannot consume Meat nor Fish Food anymore => Vegetation Food Progress: +75% [Predator Affinity] -3
Virulent Passive [Poison] Damage +15%
Whining Passive [On Damaged], attempt to [Charm] Nearby enemies. Double the chance for the animal damaging you => Charm chance multiplier: 0.4x
Wings Passive [Terrain Adaptation] +80% Speed +1
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