Page top
Everything is Crab pixel art landscape

Everything is Crab Wiki

Everything is Crab Wiki & Guide

Start with the facts, move into the right guide, and use one homepage to reach the best builds, evolutions, genetics, achievements, biomes, POIs, and bestiary notes.

125+ evolutions Core game hook
21 Genetics Starting trait pool
40 achievements Steam public layer
54 bestiary entries Enemies and bosses
12 POIs Map event types
4 Biomes Environment families
Scroll to explore ||

Overview

What Is Everything is Crab

This homepage starts by answering the game-level questions clearly, then hands you off to the right deeper page.

Release Date

May 8, 2026

The official Steam store page lists May 8, 2026 as the release date.

Platform

Steam & Epic

The official public storefronts currently listed are Steam and Epic Games Store on PC.

Evolution Pool

125+ Evolutions

The store framing emphasizes a huge evolution pool that changes how each run develops.

A Roguelite About Animal Evolution

Everything is Crab is an action roguelite built around shaping a creature through feeding, fighting, scavenging, and mutation. Instead of locking you into one fantasy class, it asks you to adapt your body plan as the run becomes more dangerous.

Made by Odd Dreams Digital and Published by Secret Mode

The official Steam and Epic store pages identify Odd Dreams Digital as the developer and Secret Mode as the publisher. The game launched on May 8, 2026 and is currently positioned as a PC-first release.

Why It Stands Out

The hook is not just the joke that everything becomes crab-like. The real appeal is that 125-plus evolutions, multiple biome pressures, genetics, bosses, and meta progression combine into runs that can look and play very differently from one attempt to the next.

Start Here

Start Here

If you are still checking platform availability, buying details, PC specs, or key terms, read these explainers before diving into route-heavy pages.

Everything is Crab Mobile: Android, iOS, Switch, PS5, and Xbox Status

Everything is Crab Mobile: Android, iOS, Switch, PS5, and Xbox Status

Check the Everything is Crab mobile status, including whether the game is on Android, iOS, Steam Deck, Switch, PS5, or Xbox.

Read article
Everything is Crab Price and Where to Buy

Everything is Crab Price and Where to Buy

Find the Everything is Crab release date, launch price, official Steam and Epic store links, and the safest download options.

Read article
Everything is Crab System Requirements

Everything is Crab System Requirements

A short fact-check article covering the official Steam system requirements for Everything is Crab and what they mean for most PC players.

Read article
Everything is Crab Glossary: Key Terms Explained

Everything is Crab Glossary: Key Terms Explained

Plain-language definitions for Darwin, Evolutions, Genetics, POIs, Biomes, Affinity, Mutagen Points, Boss Fruit, Codex, and Pressure.

Read article

Evolutions

Find the Evolutions That Matter

The full list is large. What matters on the homepage is learning which entries actually change your route and why.

What Evolutions Change in a Run

Evolutions decide whether your build leans into bulk, mobility, poison, sustain, or a cleaner offensive identity.

Quick Picks to Learn First

These links are a better starting point than staring at the full table without context.

Genetics

Best Genetics for Strong Starts

Genetics decide what your opener feels like, so this is the fastest place to understand why some first runs stabilize and others wobble immediately.

Genetics That Shape Your Opening

These picks affect your first few minutes before a build has enough time to cover your mistakes.

Strong Starting Traits to Read First

Read these four entries first if you want to understand safety, map access, reroll value, and calmer early scaling.

Achievements

Achievements and Unlock Guide

This part of the wiki separates the public Steam layer from the broader in-game unlock structure, so players can tell what they are actually tracking.

Steam Achievements

40 Steam achievements

Use the Steam layer when you want the public platform list, unlock-rate context, and the cleanest overview of visible milestones.

In-Game Unlocks and Codex Progress

100+ Internal entries

Use the in-game layer when you want the wider achievement and Codex structure beyond the public Steam list.

Biomes

Read Biomes Before They Punish You

Biomes are not just scenery. They are pressure filters that start exposing weak routes as soon as the environment stops being forgiving.

The Four Biomes

Grass, Sand, Snow, and Water all ask different questions of your build, even before bosses pile more pressure on top.

What Each Biome Punishes

The fastest way to use the biome guide is to match your current weakness to the kind of pressure the zone amplifies.

Grass biome gameplay preview
Grass
Sand biome gameplay preview
Sand
Snow biome gameplay preview
Snow
Water biome gameplay preview
Water

Grass

Pressure: Rain and general baseline stability.

Punishes: Punishes weak fundamentals more than exotic build flaws.

Sand

Pressure: Heatwave and harsher direct pressure.

Punishes: Punishes greed, panic movement, and fragile aggression.

Snow

Pressure: Blizzard and freezing pressure.

Punishes: Punishes brittle builds that look good on paper but lack sustain.

Water

Pressure: Movement trouble and awkward traversal.

Punishes: Punishes routes that need clean dodging space but cannot recover when pathing gets messy.

POIs

POIs Worth Taking

POIs become easier to read when you stop treating them like flavor buttons and start treating them like run-shaping forks.

How to Read POI Choices

Some POIs are clean stat forks, while others are really timing checks, recovery stops, or system-changing events.

POIs That Can Stabilize a Run

The clusters below are the fastest way to understand what kind of value you are really being offered.

Progress and Stat POIs

Algae Reef, Carved Tree, Chaos Tree, Growing Tree, and Lotus Plant mostly change how fast you scale or which stat direction you lean into. They are the easiest POIs to read at a glance, but some still hide mode-specific or condition-specific details.

Healing and Survival POIs

Healing Pond, Mud Pond, and Oasis focus on keeping a run alive. The difference is that Healing Pond is light sustain, Oasis is the stronger recovery version, and Mud Pond mixes defense with utility and adaptation.

Utility and Run-Shaping POIs

Calendar Stone and Giant Mushroom are less about immediate raw stats and more about changing systems around you. They influence day-night pacing or mushroom-side mechanics instead of just adding one more number.

High-Variance and Companion POIs

Unattended Nest and Frozen Specimen feel more event-driven than the rest. They touch boss spawns, charmed allies, random ally outcomes, and variable rewards, so they deserve more explanation than a flat table row.

Bestiary

Bestiary and Boss Guide

Use the bestiary guide in three ways: normal enemies, bosses, and final-boss prep.

FAQ

FAQ

These are the homepage-level questions most users need answered before they decide which detailed section to open next.

What is Everything is Crab?

It is a roguelite about evolving a creature through feeding, combat, scavenging, and mutation while adapting to changing environmental pressure.

What should I read first?

If you still need platform, price, PC requirements, or key-term context, start with the Start Here explainers. If you already own the game, go straight to Builds or Genetics.

Where can I find the best builds?

The Builds page is the main route hub for first clears, safer scaling paths, body-slam routes, and more committed offensive plans.

Where can I see all evolutions?

The Evolutions page is the full table and calculator-style reference for the current evolution pool.

How do genetics affect early runs?

Genetics shape your opener before the run even starts, which changes your early stability, your tolerance for pressure, and which routes feel realistic.

Does this wiki cover achievements, biomes, and bosses?

Yes. The site includes dedicated pages for achievements, biomes, POIs, and a bestiary that separates normal enemies, bosses, and final-boss notes.

Top